The Inspiring and versatile Happiness cards which make fun, invite us to play, discuss and tell stories – for personal or professional use.

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With the happiness keys determined by the most important happiness researchers from around the world.

 
 
 
 

What is Keyando?

Keyando provides a simple and elegant framework that helps us listen to others and get in touch with our best selves. The Keyando cards were developed according to the latest international research on human flourishing and happiness. Powerful in its simplicity and beautiful in its design, each Keyando card represents an essential key to unlocking happiness for ourselves and others. The 46 different “key cards” represent adventure, love, freedom, nature, security and everything in between. All that we think, feel, or do is related to one of more of these keys. Together they open a playful space for mindful reflection. The keys in Keyando are based on scientific research and do not correspond to any particular belief system.

These beautiful cards are designed to promote mindfulness, connection, and purpose wherever we go. The cards can be used for a daily inspiration, exploring life questions, or simply as a resource and reminder to be more present. Interacting with the cards puts us in touch with our thoughts, feelings, desires and needs. By listening to the key cards that speak to us, we get closer to ourselves while exploring our relationship to the world and others.

The Keyando cards can be used in a variety of different spreads and routines for encouraging mindfulness and getting orientation in our pursuit of happiness.

And the Keyando cards can be used to play a range of fun and inspiring games.
 

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The Game of Happiness

Keyando can be played with a group of 3 to 6 players. Learning the game takes 10 minutes, and playing it takes anywhere between 30 and 90 minutes. The Keyando deck comprises 52 cards; 46 happiness cards, and 3 angels and 3 vampires as wild cards which will do or represent whatever you like and may stand for the dark side of life. One objective of the game is to arrange the cards played in 4 rows of 12 cards each. There are twelve suits of four cards, representing all months. The cards form a puzzle with a landscape on it.
 

>First row: September, second row: December.
  First row: September, second row: December.
 

At the beginning of the game, all players get 5 cards. Whoever plays all his cards first, wins. Going clockwise, the player next to the dealer starts the game. When it’s your turn you have one of the following options:
 

ASK

Lay down a card in front of a co-player and ask him anything you like about it.
 

ASK
 

For example, when you play the “Challenges” card, you could ask: “What means this card to you?”, or more specific: “What was your biggest challenge?” Your imagination is your only limit here. Especially when you play an angel or vampire card which can represent whatever you like, and allows you to ask whatever you want.

If you are satisfied with the answer, your card stays on the table and the player asked plays next as a reward. If the answer is refused the player asked has to draw a card from the pile and you must withdraw your card and it will be the next player’s turn.
 

TELL

Play a card face down and tell a story about it without using the word written on the card.
 

Tell
 

For example, when you play the card “Recognition”, “Trust” or “Friendship”, you can describe situation where it was evident or in which it was useful (e.g. solving a problem) or tell a story which is related to the card or just describe why you think that this key to happiness is important (without mentioning which key it is).

Thereafter all co-players can lay down a card face down if they think it does correspond to the story, situation or the explanation from the telling player.

When everyone has played the cards they want, the cards are turned and the discussions starts to find out what cards are most appropriate and what cards should be rejected with a simple majority decision.

A player whose card is declined must take it back and take another card from the pile. All players who have played their card successfully, leave them open on the table.
 

LAY

Instead of asking or telling something you can simply lay down a card that fits to one which is already on the table.

Lay
 

It is possible to lay down several matching cards at once. If “Winning” is one of your keys to happiness this might be a good way to go.

THAT’S IT! MORE OR LESS … THERE ARE SOME MORE THINGS TO CONSIDER.
 

STOP A TURN

When it’s getting out of hand or when someone is just about to win you can use an angel or vampire at any time, and then the next person clockwise will be on!

Important: If you interrupt a turn all cards played in that turn have to be taken back.
Most likely some co-players will not be happy about that…
 

STRATEGY

Part of the fun is to develop your own strategy in this highly dynamic game. No game will be the same, so it will keep you on your toes.

Angel and vampire cards are the most powerful cards in the game. They can stop any game situation, and the can represent whatever you like, when you are asking or telling something.
 

END OF THE GAME

Whoever plays all his cards first, wins! However, if you forget to shout „Keyando!“ at the end, you have to take back your last card (or cards) and you get an additional card from the pile!

Yikes!
 

Keyando Box

Sounds like fun? What are you waiting for?

Concentration

Concentration can be played with a group of 2 to 4 players. Learning the game takes 1 minute, and playing it takes anywhere between 20 and 40 minutes. Within Concentration, all the cards are shuffled and laid face down on a surface.

The player in turn flips 2 cards face up. If the cards are of the same month (showing the same flowers or trees) the player gets the cards and plays again. If the cards are not of the same month, the player turns the cards face down again and it’s the next player’s turn clockwise.

The player who collected most of the cards wins. If a player has collected four cards of a month the cards will count double. Concentration ends when all cards have been picked up.

Hanafuda

Hanafuda is a card game with a very long tradition in Japan and Korea. It can be played with a group of 2 to 4 players. Learning the game takes 5 minutes, and playing it takes anywhere between 20 and 40 minutes.

There are twelve suits of four cards which represent all twelve months. Each month is designated with a flower or a tree. Each card has a certain point value which is determined by certain combinations of cards and cards elements like for example a ribbon, a crane, or the moon.

Goal: Accumulate more points than the opponent.
 

October, Month of Maple
 

Oktober
 Two normals (1 point), one purple ribbon (5 points) and one special: deer (10 points)
 

November, Month of Willow
 

November
 One normal, one red ribbon (5 points) and two specials: swallow (10 points), poet (20 points)
 

First the cards are shuffled and placed into a pile. The dealer places eight cards face up in 2 rows in the middle of the table, and then each player gets eight cards face-down.
If the cards dealt face up show all four cards of a month, the cards are shuffled and dealt again. If you play with more than two players, each player gets six cards.

The dealer starts as first player and takes one of his cards that matches a card face up on the table. He puts both cards face down to his side and their points will count for him. If no card matches, a card has to be discarded to the table. As next the player turns the first card of the pile face up. If this card matches to a card on the table, the player takes it and the points of both cards will count for him. If this card doesn’t match, it is added to the table and it’s the next player’s turn.

The game ends if one of the player’s hand is empty or if no more cards are in the pile. The points of the cards of each player are added up and the player with the most of the points wins.
Whenever there are one or more cards of the same month on the table, and a player has the rest of cards of this month in his hand he can take all cards of the months and their points will count for him.
There are many variations of Hanafuda with different rules like e.g. Koi-koi, Hachi-hachi, Mushi, Sudaoshi, Tensho, or Go-Stop.

All the cards of the different months and there point values are explained in the Keyando booklet.

Kemps

Kemps is a card game that originated in Brazil which can be played with the Keyando cards as well. It’s played with 2 to 6 teams of two players each. Learning the game takes 5 minutes, and playing it takes anywhere between 20 and 40 minutes.

Before the game begins, the team partners decide on a secret signal (and may be one or two fake signals) like e.g. blinking, gesturing, tapping, grabbing the nose or ear, and so on. All signals have to be visible for the opponents.

The objective of Kemps is to get four cards of a month (i.e., four cards of July which show the same flowers or plants), and then to secretly give a hint to your team partner. If your team partner recognizes your signal he must shout „Kemps!“ in order to score. Team partners sit opposite or diagonal to each other on the table with the cards in the middle, so that the other players have a chance to recognize the signal.

At the beginning of the game the cards are shuffle and each player gets four cards. The rest of the cards are turned face down as a pile and 4 cards are turned face up of the table. In this very moment the dealer shouts “Kemps!” and the game begins.

At any time each player can swap one of his cards for one on the table. It is not allowed for a player to replace two or more cards in a row.

If no player wants to swap a card, the four cards in the middle of the table will be replace by new cards from the stack. Cards that have been replaced are placed at the bottom of the stack.

If your team partner yells „Kemps!“ you must have four cards of a month.

If yes, your team gets a point, if not, your team loses a point. You can also shout “Kemps!” and point to an opponent if you think they have a complete month.

If you are right, your team also wins a point, but if you are wrong, your team loses a point. The team which earns three points as first wins.

COACHING WITH KEYANDO

The Keyando cards and the different possibilities of using them do not rely on a static set of rules or definitions. The cards offer many variations and possibilities to us. They can be as flexible and powerful as we can imagine them to be. However we use the cards for coaching they will take on the flavor of our own creativity, thoughts, wishes, and playfulness.

The cards help us to clarify our individual keys to happiness and show us how we can integrate them into our life to achieve our goals, greater happiness, more balance, or more satisfaction for ourselves and others.

Current studies clearly show that there is no universal formula for happiness. We all have a unique combination of happiness keys. The reasons are simple. We all grow up in different families and environments, within diverse societies, cultures and historical backgrounds. Our unique experiences make us who we are; the situations and dramas we live through are never the same. Certainly we also have different genes and character traits that contribute to the complex whole of our personality—or we may simply find ourselves in different phases of our personal development.

Using the Keyando cards while we play with them or using them as a guide in life coaching and self-discovery allows us to communicate with people who may see the world in a different way—and this is important because we all have the desire to share our experiences and hopes, and to get a feedback.
 

How can the Keyando Cards be used for Life Coaching?

Here just a few examples of how you can work with the Keyando cards in the area of life coaching and self-coaching.

The Wheel of Life

The Wheel of Life is a common coaching tool for creating more balance in your life and rethinking and setting your goals. Using the Wheel of Life, allows you to reflect how satisfied you are in the different areas of your life.

 

Coaching: Wheel of Life
 

What you see above is an example setup of a nearly balanced Wheel of Life with the areas growth, love, friendship, family, security, health, working, and faith.

The Wheel is based on a scoring system from 1 to 10. Simply reflect and rate your satisfaction levels for each area out of 10, where 1 is closest to the center.

How you can work with the Keyando cards and the Wheel of Life in order to improve an important area of your life or to define your goals more clearly is described in the Keyando-Booklet in detail.
 

My Keys

My Keys is about answering the question: “What are my keys to happiness?”

Shuffle the cards and place one after the other face up on the table. Place the cards to the top which appear important for you. Place a card at the bottom of table if you think is not that important to you.

Make up your mind about each card within 3 seconds, decide spontaneously.

When you’re done, take your time to look on the cards on the top and select just 7 cards of which you think that these are your essential happiness keys.
 

Coaching: My Keys
 

Congrats, you just detected your individual set of keys to happiness!

If you like you can relate them to your goals or areas of life which you
like to improve.
 

My Way

In My Way the task is to assign all the cards to the life stages of childhood, youth and adulthood. Put the cards that do not fit into one of the phases just to the side.
When you completed this task, try to bring the cards in a meaningful chronology that reflects your journey.
 

Coaching: My Way
 

By this you will draw a picture of your journey that will inspire you think about your next steps and possible new goals. From there on, use the Keyando cards as a resource and ask yourself which cards will help you to make your next steps, or to achieve your goals.
 

Inspirations

Shuffle the cards and then lay down the first 12 cards face up on the table. Select 3 of the 12 cards of which you think that they are important in your current situation or for the near future. Place these cards in a row.
 

Coaching: Inspirations
 

Shuffle the remaining cards and place one after another below one of the 3 cards in the row. Place cards that do not fit to just to the side.

After you assigned all cards, try to find a hierarchy for the cards in each column. Inspirations allows you identify potential challenges and manage them.

 

Coachings, Trainings and Workshops

Interested in coachings, lectures, trainings and workshops on Keyando for yourself or your business? You are a coach, consultant or mediator and like to get more information about the possibilities of Keyando? Simply call us +49(0)15127540152.

Or write us an email!    CONTACT

The Creators

Dirk de PolDirk de Pol came up with the idea, game and design concept of Keyando. He has a background as an art director, coach, consultant, and entrepreneur. After studying humanities, Dirk has worked as writer, Editor in Chief of akademie.de and CMO of TELES European Internet Academy AG. He is CEO of Pandavia GmbH in Berlin.
 
 
Antonio PiedadeAntónio Piedade is a professional artist, and is responsible for the illustration of the Keyando cards. In 2004 he started his studies on visual arts and multimedia. He is inspired by artists like Egon Schiele, Toulouse Lautrec and Edward Hooper. He works on different projects like, covers, illustrations, graphic design, 2D animations.

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You have questions or like to know more? Please write us an email or call us on: +49(0)15127540152.

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